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games-fps/quake2-icculus

The icculus.org Linux port of iD's Quake 2 engine

Screenshots

  • quake2-icculus-0.16.1-r1
    ~alpha ~amd64 ~ppc ~sparc ~x86 ~x86-fbsd
    aalib alsa arts cdinstall dedicated demo ipv6 joystick opengl qmax rogue sdl svga X xatrix
    View      Download      License: GPL-2
  • quake2-icculus-0.16.1
    alpha amd64 ppc sparc x86 ~x86-fbsd
    aalib alsa arts dedicated ipv6 joystick noqmax opengl rogue sdl svga X xatrix
    View      Download      License: GPL-2

USE Flags

aalib
Global: Adds support for media-libs/aalib (ASCII-Graphics Library)
alsa
Global: Adds support for media-libs/alsa-lib (Advanced Linux Sound Architecture)
arts
Global: Adds support for aRts: the KDE sound daemon
cdinstall
Global: Copies files from the CD rather than asking the user to copy them, mostly used with games
dedicated
Global: Adds support for dedicated game servers (some packages do not provide clients and servers at the same time)
demo
Global: Use the demo data instead of the full game
Local: Install the demo files (quake2-demodata) and configure for use
ipv6
Global: Adds support for IP version 6
joystick
Global: Add support for joysticks in all packages
opengl
Global: Adds support for OpenGL (3D graphics)
qmax
Global: Build the pretty version (quake max)
Local: Build the pretty version (quake max)
rogue
Global: Build support for the 'Ground Zero' Mission Pack (rogue)
Local: Build support for the 'Ground Zero' Mission Pack (rogue)
sdl
Global: Adds support for Simple Direct Layer (media library)
svga
Global: Adds support for SVGAlib (graphics library)
X
Global: Adds support for X11
xatrix
Global: Build support for the 'The Reckoning' Mission Pack (xatrix)
Local: Build support for the 'The Reckoning' Mission Pack (xatrix)
noqmax
Global: Do not build the pretty version (quake max)
Local: Do not build the pretty version (quake max)